![]() Reward for Succeeding: credits/scientists/engineers/soldiers (see below), -1 panic in country, and -1 panic in continent (modified by Campaign Length) Council missions will have set rewards that can include scientists, engineers, credits, panic reduction, and reward soldiers.Īny abduction, terror, or council mission that is completed in under 10 turns has a chance (10% per turn under 10) to have the council offer a 50-100 credit bonus (double on council missions).Īll of these rewards will increase in value by 5% per month of the campaign and are modified based on the campaign length. UFO Missions and Alien Base Assaults reward extra scavenged resources of alloy (based on the type of UFO) and elerium (based on recovered UFO Power Cylinders). Most missions will have meld canisters that yield meld if collected. * 1 additional soldier can be brought for every 5 council nations still supporting XCOM.Īll missions reward bounties for most aliens killed and usually some form of panic reduction for a successful mission. UFO Sites, DLC Missions, and Base AssaultsĪbduction, Council, Terror, and Covert Op Data Recovery Missions The We are Legion (#25) Second Wave option allows bringing 2 additional soldiers on all Covert Op missions. Unlike, LW 1.0, they can not be increased through Officer Training School upgrades. ![]() ![]() ![]() Squad sizes in Long War Rebalance vary depending on the mission type. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |